A look into my past work
I’m somewhat of an artist — specializing in many areas of production.
3D modeling: asset creation, environment building, and optimization for performance.
Scripting: systems, UI, and network-safe code using Lua.
Animation: character rigging, motion cycles, and cinematic sequences.
Creative direction: concept development, level design, and visual storytelling.
I’m also experienced in real-world production—graphics, stage support, and cross-disciplinary collaboration—making me a versatile contributor across digital and physical projects — all of which are found right here!