A look into my past work

I’m somewhat of an artist — specializing in many areas of production.

  • 3D modeling: asset creation, environment building, and optimization for performance.

  • Scripting: systems, UI, and network-safe code using Lua.

  • Animation: character rigging, motion cycles, and cinematic sequences.

  • Creative direction: concept development, level design, and visual storytelling.

I’m also experienced in real-world production—graphics, stage support, and cross-disciplinary collaboration—making me a versatile contributor across digital and physical projects — all of which are found right here!